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Electronic Arts Inc
Nasdaq:ERTS
Nasdaq 100

Electronic Arts Inc. is a global software company that operates in two principal business segments. The EA Core business segment comprises the creation, marketing and distribution of entertainment software, while the EA.com business segment is composed of the creation, marketing and distribution of entertainment software that can be played or sold online, ongoing management of subscriptions of online games and Website advertising

http://www.ea.com



EA to Acquire Mythic EntertainmentStudio Recognized Worldwide for Top Development Talent, Critically Acclaimed Franchises and Ground-Breaking Online Experiences
Electronic Arts today announced that it has entered into an agreement to acquire Virginia-based Mythic Entertainment®. Upon completion of the acquisition, Mythic Entertainment will become EA Mythic, a wholly-owned studio dedicated to developing Massively Multiplayer Online Role-Playing Games (MMORPGs). Mythic is recognized worldwide for revolutionizing the online gaming space with the award-winning Dark Age of Camelot® and is currently developing Warhammer® Online: Age of Reckoning™ under license agreement with Games Workshop.
The acquisition is subject to customary closing conditions, including regulatory approvals, and is expected to close during EA's second quarter of fiscal 2007. Financial terms of the transaction were not disclosed.
Upon completion of the acquisition, Mark Jacobs, the President, Chief Executive Officer and co-founder of Mythic, will become Vice President, General Manager of EA Mythic. Rob Denton, the Vice President, Chief Operating Officer and co-founder of Mythic will assume the role of Vice President, Chief Operating Officer of EA Mythic. Mythic's 175-person development team will remain in Fairfax, Virginia.

Electronic Arts Reports Fiscal Third Quarter Results; Number One Revenue Share on the PlayStation 2, Xbox, PSP System and PC in 2005; EA to Acquire JAMDAT Mobile, Inc. 

REDWOOD CITY, Calif., Feb 02, 2006 (BUSINESS WIRE) -- Electronic Arts (Nasdaq:ERTS) today announced financial results for the fiscal third quarter ended December 31, 2005.
Net revenue was $1.270 billion, down 11 percent as compared with $1.428 billion for the fiscal quarter ended December 31, 2004. Sales were driven by Need for Speed(TM) Most Wanted, FIFA 06, Harry Potter and the Goblet of Fire(TM), The Sims(TM) 2 and Madden NFL 06, each selling over two million copies in the quarter. NBA Live 06, SSX(TM) On Tour, Tiger PGA TOUR(R) 06, From Russia with Love(TM) and Battlefield 2: Modern Combat(TM) also had strong sales, each selling over one million copies in the quarter. 
Net income for the quarter was $259 million as compared with $375 million for the prior year. Diluted earnings per share were $0.83 as compared with $1.18 for the prior year. 
Non-GAAP net income for the quarter, excluding certain items, was $268 million as compared with $391 million a year ago. Non-GAAP diluted earnings per share were $0.86 as compared with $1.23 for the prior year. (Please see Non-GAAP Financial Measures and reconciliation information included in this release.) 
Trailing twelve month operating cash flow was $733 million as compared with $722 million for the same period a year ago. 
"We ended 2005 in a very strong competitive position," said Larry Probst, Chairman and Chief Executive Officer. "We were number one on the PlayStation 2, the Xbox, PSP and PC in both North America and Europe. We also had a successful launch on the Xbox 360 and expect that we will be the number one publisher on this platform in 2006." 
"Calendar 2006 will be a year of investment ahead of revenues," said Warren Jenson, Chief Financial and Administrative Officer. "Our resources will be focused on next-generation software and the global expansion of our online and mobile businesses." 
 

EA Reports Second Quarter Results; Madden NFL 06 Number One Title in North America; Five Titles Ready for Xbox 360 Launch
REDWOOD CITY, Calif.--(BUSINESS WIRE)--Nov. 1, 2005--Electronic Arts (NASDAQ:ERTS) today announced financial results for the second quarter ended September 30, 2005.
Net revenue for the second quarter was $675 million, down 6 percent as compared with $716 million for the prior year. Sales were driven by Madden NFL 06, NCAA(R) Football 06, Burnout(TM) Revenge, FIFA 06, NBA Live 06 and The Sims(TM) 2 Nightlife -- each reaching platinum status (over one million copies sold) in the quarter -- and to a lesser extent, Tiger Woods PGA TOUR(R) 06, NHL(R) 06 and NASCAR(R) 06: Total Team Control, each selling over 500 thousand copies.
Net income for the quarter was $51 million as compared with $97 million for the prior year. Diluted earnings per share were $0.16 as compared with $0.31 for the prior year.
Non-GAAP net income for the quarter, excluding certain items, was $46 million as compared with $98 million for the prior year. Non-GAAP diluted earnings per share were $0.15 as compared with $0.31 for the prior year. (Please see Non-GAAP Financial Measures and reconciliation information included in this release.)
Trailing twelve month operating cash flow was $592 million as compared with $664 million for the same period a year ago.
"We are well prepared for the launch of Xbox 360," said Larry Probst, Chairman and Chief Executive Officer. "We plan to release five blockbuster games -- FIFA 06, Madden NFL 06, NBA Live 06, Need for Speed Most Wanted and Tiger Woods PGA TOUR 06 on this exciting new platform. These titles will demonstrate to consumers the amazing capabilities of next-generation hardware."
"This will be a great holiday for gamers," said Warren Jenson, Chief Financial and Administrative Officer. "This quarter we plan to launch more than twelve titles, including Need for Speed Most Wanted, Harry Potter and the Goblet of Fire, The Sims 2 on consoles and handhelds, Battlefield 2 Modern Combat and James Bond From Russia with Love."

EA Reports First Quarter Results; Number One on PSP; Battlefield 2 Top PC Game in North America and Europe 
REDWOOD CITY, Calif.--(BUSINESS WIRE)--July 26, 2005--Electronic Arts (NASDAQ: ERTS) today announced financial results for the fiscal first quarter ended June 30, 2005.
Net revenue for the first quarter was $365 million, down 16 percent as compared with $432 million for the prior year. Sales were driven by Medal of Honor European Assault and
Battlefield 2 -- each reaching platinum status (over one million copies sold) in the quarter -- and to a lesser extent Batman. FIFA Street, MVP Baseball 2005 and Need for Speed Underground 2 had continued strong sales, each selling over 500 thousand copies in the quarter.
Net loss for the quarter was $58 million as compared with net income of $24 million for the prior year. Diluted loss per share was $0.19 as compared with diluted earnings per share of $0.08 for the prior year.
Non-GAAP net loss, excluding certain items, was $55 million as compared with non-GAAP net income of $25 million for the prior year. Non-GAAP diluted loss per share was $0.18 as compared with non-GAAP earnings per share of $0.08. (Please see Non-GAAP Financial Measures and reconciliation information included in this release.)
Trailing-twelve-month operating cash flow increased to $669 million as compared to $638 million for the same period a year ago.
"Our teams continue to set the standard for high quality development and marketing excellence in our industry," said Larry Probst, Chairman and Chief Executive Officer. "Battlefield 2 is an exceptional creative achievement and a ground-breaking online experience."
"We are taking our portfolio to new and exciting platforms," said Warren Jenson, Chief Financial and Administrative Officer. "EA was number one on the PSP in June and this quarter we expect to launch six games for mobile phones."

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