Nasdaq:ERTS
Nasdaq
100
Electronic
Arts Inc. is a global software company that operates in two principal business
segments. The EA Core business segment comprises the creation, marketing
and distribution of entertainment software, while the EA.com business segment
is composed of the creation, marketing and distribution of entertainment
software that can be played or sold online, ongoing management of subscriptions
of online games and Website advertising
http://www.ea.com
EA
to Acquire Mythic EntertainmentStudio Recognized Worldwide for Top Development
Talent, Critically Acclaimed Franchises and Ground-Breaking Online Experiences
Electronic
Arts today announced that it has entered into an agreement to acquire Virginia-based
Mythic Entertainment®. Upon completion of the acquisition, Mythic Entertainment
will become EA Mythic, a wholly-owned studio dedicated to developing Massively
Multiplayer Online Role-Playing Games (MMORPGs). Mythic is recognized worldwide
for revolutionizing the online gaming space with the award-winning Dark
Age of Camelot® and is currently developing Warhammer® Online:
Age of Reckoning™ under license agreement with Games Workshop.
The
acquisition is subject to customary closing conditions, including regulatory
approvals, and is expected to close during EA's second quarter of fiscal
2007. Financial terms of the transaction were not disclosed.
Upon
completion of the acquisition, Mark Jacobs, the President, Chief Executive
Officer and co-founder of Mythic, will become Vice President, General Manager
of EA Mythic. Rob Denton, the Vice President, Chief Operating Officer and
co-founder of Mythic will assume the role of Vice President, Chief Operating
Officer of EA Mythic. Mythic's 175-person development team will remain
in Fairfax, Virginia.
Electronic
Arts Reports Fiscal Third Quarter Results; Number One Revenue Share on
the PlayStation 2, Xbox, PSP System and PC in 2005; EA to Acquire JAMDAT
Mobile, Inc.
REDWOOD
CITY, Calif., Feb 02, 2006 (BUSINESS WIRE) -- Electronic Arts (Nasdaq:ERTS)
today announced financial results for the fiscal third quarter ended December
31, 2005.
Net
revenue was $1.270 billion, down 11 percent as compared with $1.428 billion
for the fiscal quarter ended December 31, 2004. Sales were driven by Need
for Speed(TM) Most Wanted, FIFA 06, Harry Potter and the Goblet of Fire(TM),
The Sims(TM) 2 and Madden NFL 06, each selling over two million copies
in the quarter. NBA Live 06, SSX(TM) On Tour, Tiger PGA TOUR(R) 06, From
Russia with Love(TM) and Battlefield 2: Modern Combat(TM) also had strong
sales, each selling over one million copies in the quarter.
Net
income for the quarter was $259 million as compared with $375 million for
the prior year. Diluted earnings per share were $0.83 as compared with
$1.18 for the prior year.
Non-GAAP
net income for the quarter, excluding certain items, was $268 million as
compared with $391 million a year ago. Non-GAAP diluted earnings per share
were $0.86 as compared with $1.23 for the prior year. (Please see Non-GAAP
Financial Measures and reconciliation information included in this release.)
Trailing
twelve month operating cash flow was $733 million as compared with $722
million for the same period a year ago.
"We
ended 2005 in a very strong competitive position," said Larry Probst, Chairman
and Chief Executive Officer. "We were number one on the PlayStation 2,
the Xbox, PSP and PC in both North America and Europe. We also had a successful
launch on the Xbox 360 and expect that we will be the number one publisher
on this platform in 2006."
"Calendar
2006 will be a year of investment ahead of revenues," said Warren Jenson,
Chief Financial and Administrative Officer. "Our resources will be focused
on next-generation software and the global expansion of our online and
mobile businesses."
EA
Reports Second Quarter Results; Madden NFL 06 Number One Title in North
America; Five Titles Ready for Xbox 360 Launch
REDWOOD
CITY, Calif.--(BUSINESS WIRE)--Nov. 1, 2005--Electronic Arts (NASDAQ:ERTS)
today announced financial results for the second quarter ended September
30, 2005.
Net
revenue for the second quarter was $675 million, down 6 percent as compared
with $716 million for the prior year. Sales were driven by Madden NFL 06,
NCAA(R) Football 06, Burnout(TM) Revenge, FIFA 06, NBA Live 06 and The
Sims(TM) 2 Nightlife -- each reaching platinum status (over one million
copies sold) in the quarter -- and to a lesser extent, Tiger Woods PGA
TOUR(R) 06, NHL(R) 06 and NASCAR(R) 06: Total Team Control, each selling
over 500 thousand copies.
Net
income for the quarter was $51 million as compared with $97 million for
the prior year. Diluted earnings per share were $0.16 as compared with
$0.31 for the prior year.
Non-GAAP
net income for the quarter, excluding certain items, was $46 million as
compared with $98 million for the prior year. Non-GAAP diluted earnings
per share were $0.15 as compared with $0.31 for the prior year. (Please
see Non-GAAP Financial Measures and reconciliation information included
in this release.)
Trailing
twelve month operating cash flow was $592 million as compared with $664
million for the same period a year ago.
"We
are well prepared for the launch of Xbox 360," said Larry Probst, Chairman
and Chief Executive Officer. "We plan to release five blockbuster games
-- FIFA 06, Madden NFL 06, NBA Live 06, Need for Speed Most Wanted and
Tiger Woods PGA TOUR 06 on this exciting new platform. These titles will
demonstrate to consumers the amazing capabilities of next-generation hardware."
"This
will be a great holiday for gamers," said Warren Jenson, Chief Financial
and Administrative Officer. "This quarter we plan to launch more than twelve
titles, including Need for Speed Most Wanted, Harry Potter and the Goblet
of Fire, The Sims 2 on consoles and handhelds, Battlefield 2 Modern Combat
and James Bond From Russia with Love."
EA
Reports First Quarter Results; Number One on PSP; Battlefield 2 Top PC
Game in North America and Europe
REDWOOD
CITY, Calif.--(BUSINESS WIRE)--July 26, 2005--Electronic Arts (NASDAQ:
ERTS) today announced financial results for the fiscal first quarter ended
June 30, 2005.
Net
revenue for the first quarter was $365 million, down 16 percent as compared
with $432 million for the prior year. Sales were driven by Medal of Honor
European Assault and
Battlefield
2 -- each reaching platinum status (over one million copies sold) in the
quarter -- and to a lesser extent Batman. FIFA Street, MVP Baseball 2005
and Need for Speed Underground 2 had continued strong sales, each selling
over 500 thousand copies in the quarter.
Net
loss for the quarter was $58 million as compared with net income of $24
million for the prior year. Diluted loss per share was $0.19 as compared
with diluted earnings per share of $0.08 for the prior year.
Non-GAAP
net loss, excluding certain items, was $55 million as compared with non-GAAP
net income of $25 million for the prior year. Non-GAAP diluted loss per
share was $0.18 as compared with non-GAAP earnings per share of $0.08.
(Please see Non-GAAP Financial Measures and reconciliation information
included in this release.)
Trailing-twelve-month
operating cash flow increased to $669 million as compared to $638 million
for the same period a year ago.
"Our
teams continue to set the standard for high quality development and marketing
excellence in our industry," said Larry Probst, Chairman and Chief Executive
Officer. "Battlefield 2 is an exceptional creative achievement and a ground-breaking
online experience."
"We
are taking our portfolio to new and exciting platforms," said Warren Jenson,
Chief Financial and Administrative Officer. "EA was number one on the PSP
in June and this quarter we expect to launch six games for mobile phones." |